Oct 30, 2007, 06:36 PM // 18:36
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#21
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Academy Page
Join Date: Oct 2007
Location: Finland
Profession: R/
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Thx. The link works. I allways go for the most damage! Aparently it is shit to do so.. So is a interupter easy to be?
If it is.. I shall then try to be a interrupter!
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Oct 30, 2007, 06:50 PM // 18:50
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#22
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Lion's Arch Merchant
Join Date: Oct 2007
Guild: Webel Wising [wawr]
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For an interupter, you should have some pretty good reflexes. And you can still pack a little damage in there too!
try this out.
Savage Shot
Distracting Shot (optional, depends if you want one or two interupts)
Sloth Hunters Shot (if you have GWEN)
Triple Shot
Dual Shot
Conjure Flame
Troll Unguent
some for of rez
-being the noob you said you are, you might not have some of these skills yet, remember, guildwiki and pvxwiki are your best friends, try some things out on your own and see what works for you!
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Oct 30, 2007, 08:03 PM // 20:03
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#23
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Desert Nomad
Join Date: Mar 2006
Profession: W/
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Quote:
Originally Posted by Ice Breaker
Thx. The link works. I allways go for the most damage! Aparently it is shit to do so.. So is a interupter easy to be?
If it is.. I shall then try to be a interrupter!
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Its not easy to be an interrupter at first, it takes great reflexes as well as quite a bit of practice to get really good at it. Interrupts are not something you can just load onto your bar and expect to get the most out of... its definitely a player skill. You should easily be able to stop a 2-second cast time spell at this point. Anything faster, you need to be a bit quicker than you likely expect. Practice will help you understand how it works and when to fire.
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Oct 30, 2007, 08:08 PM // 20:08
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#24
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Krytan Explorer
Join Date: Mar 2007
Location: in my house
Guild: The Arctic Maruarders [TAM]
Profession: A/
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from such a far range and with monks i don't see why you would need this much defense unless you were going for a survivor title
i think you should add interrupts or more attack skills at least.
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Oct 31, 2007, 01:53 AM // 01:53
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#25
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Ascalonian Squire
Join Date: Oct 2007
Profession: R/D
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Hey, you guys should actually test a build before you judge it. I just tested my first R/D build in pvp Fort Aspenwood, and i did fairly well with it. I dont have all the skills unlocked, or GWEN, so i improvised a bit. it was 9 expertise instead of 7, and 7 wilderness instead of 9 (without runes). I didnt ever run out of energy (full radiant insignia, +5 energy bow=38 energy) and i was able to mantain enchantments just fine. In the first match, i died twice, once because i was talking to my friend and wasnt paying attention, and the second time because i forgot to put my enchants up after i spawned . The second match i played, i died 7 times. Every single death i had was when 2 assassins and 1 warrior teamed up on me and i didnt even have time to move my mouse down to my skillbar before-dead. no joke they were like hitting me with 200 dps each at LEAST. Oh yea and the skills were first 5 same, then triple shot, distracting shot, and throw dirt. So my point is, my build isnt really that bad, i could mantain energy, survive, and deal out about 40 damage a hit, so the damage is on a low side, but the build was meant to survive, not do damage so i feel i did well.
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Oct 31, 2007, 04:55 PM // 16:55
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#26
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Academy Page
Join Date: Oct 2007
Location: Finland
Profession: R/
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Quote:
Originally Posted by Angelus...
For an interupter, you should have some pretty good reflexes. And you can still pack a little damage in there too!
try this out.
Savage Shot
Distracting Shot (optional, depends if you want one or two interupts)
Sloth Hunters Shot (if you have GWEN)
Triple Shot
Dual Shot
Conjure Flame
Troll Unguent
some for of rez
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Thank you.. I shall try that one out! Isn't triple shot from factions? As I don't have factions!
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Oct 31, 2007, 05:04 PM // 17:04
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#27
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Desert Nomad
Join Date: Mar 2006
Profession: W/
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Quote:
Originally Posted by Ice Breaker
Thank you.. I shall try that one out! Isn't triple shot from factions? As I don't have factions!
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It is indeed. Use Dual Shot instead.
Somehow I totally missed this post:
Quote:
Originally Posted by Ice Breaker
I did test barbed trap.. Does even work???? It didn't for me
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Yes it works. I'm assuming you were expecting to see something physical on the ground after using the skill... its hidden. If an enemy walks into that area sometime between casting and the 90 second limit, the trap will activate, do its damage, and cause its effects.
Traps are decent but should be kept in a dedicated "trapping build" to avoid attribute and build shittiness issues.
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Oct 31, 2007, 05:35 PM // 17:35
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#28
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Academy Page
Join Date: Oct 2007
Location: Finland
Profession: R/
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Ok.. Thank you!!
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Oct 31, 2007, 08:37 PM // 20:37
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#29
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Ascalonian Squire
Join Date: Oct 2007
Guild: Raiders of the Lost (RUM)
Profession: A/E
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Instead of Apply Poison, try either Kindle Arrows or Expert Focus. and id agree with replacing dust cload with Throw dirt, although i dont think u need a blinding skill if ur PvE
Yes, and Lightning Reflexes is a good option
and have atleast one rune of Vitae of Vigor, preferably Vigor cuz im pretty sure Vigor stacks... but the price bites (15P)
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Oct 31, 2007, 10:16 PM // 22:16
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#30
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Vitae stacks, Vigor doesn't.
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Nov 01, 2007, 06:01 PM // 18:01
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#31
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Ascalonian Squire
Join Date: Jan 2007
Guild: LUXN
Profession: R/W
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[QUOTE=Angelus...]For an interupter, you should have some pretty good reflexes. And you can still pack a little damage in there too!
try this out.
Savage Shot
Distracting Shot (optional, depends if you want one or two interupts)
Sloth Hunters Shot (if you have GWEN)
Triple Shot
Dual Shot
Conjure Flame
Troll Unguent
some for of rez
I like your build, but I would substitute dual shot for ignite arrows (don't forget to use a fiery bow with conjure).
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Nov 01, 2007, 10:27 PM // 22:27
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#32
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Ascalonian Squire
Join Date: Oct 2007
Guild: Raiders of the Lost (RUM)
Profession: A/E
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ehh interupting is OK in anti-magic but lots of things in-game dont do that like minotaurs etc...melee monsters
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Nov 02, 2007, 01:07 PM // 13:07
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#33
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Frost Gate Guardian
Join Date: May 2007
Guild: [GoD]
Profession: R/
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Please don't devote your entire bar to 'interrupting', note that theres no place for an 'interruptor' in GW because a lot of skills are almost impossible to interrupt, using D-shot and savage shot is enough or simply go with BHA.
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Nov 02, 2007, 01:10 PM // 13:10
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#34
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Academy Page
Join Date: Oct 2007
Location: Finland
Profession: R/
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Omg.. Barrage is nearly the only skill you need!! I capped it yesterday AND IT OWNS!!!!!!
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Nov 02, 2007, 01:32 PM // 13:32
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#35
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Ice Breaker
Omg.. Barrage is nearly the only skill you need!! I capped it yesterday AND IT OWNS!!!!!!
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Please no. I truly hope that was sarcasm.
Burning Arrow, Prepared Shot (and Broad Head Arrow if you have Factions) are all better than barrage in most circumstances. A preparation is too valuable a skill to lose in a Ranger build. If you don't have Factions you can't even play Splinter Barrage
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Nov 02, 2007, 02:31 PM // 14:31
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#36
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Emo Goth Italics
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Quote:
Originally Posted by Ice Breaker
Like.. Omg I'm a noob.. I know no good builds.. I don't even know what a decent build is
Here is the spells I use
I did test barbed trap.. Does even work???? It didn't for me
Edit. I'm ranger/monk.. lol.
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mend ailment should be switched for mending touch.
healing breeze switched out for troll unguent.
storm chaser for natural stride.
barbed trap for distracting shot.
bane signet for savage shot.
keep res.
buy apply poison and a capture signet,go on wiki to find burning arrow(if you own factions,broad head arrow is a brill choice)
there are other ranger elites,but burning arrow is the way to go(i personally use keen arrow>savage shot btw)
try this and own stuffs:P
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Nov 02, 2007, 05:06 PM // 17:06
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#37
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Desert Nomad
Join Date: Mar 2006
Profession: W/
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Quote:
Originally Posted by Ice Breaker
Omg.. Barrage is nearly the only skill you need!! I capped it yesterday AND IT OWNS!!!!!!
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No it doesn't. If you want to do area damage, be an Elementalist. In the best of circumstances, Barrage is a mediocre elite. The skills Celestial Beaver mentioned beat it hands-down.
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Nov 02, 2007, 07:23 PM // 19:23
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#38
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Academy Page
Join Date: Dec 2006
Location: USA
Profession: R/E
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What about Barrage with a Conjure? I've always debated this myself, but never quite decided which way to go with this. Is it better to go with a Conjure Barrage to inflict the damage from the Conjure onto multiple enemies, or is it more useful to go with a Conjure + Prep + Dual/Triple Shot to do damage on a single character?
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Nov 03, 2007, 05:54 AM // 05:54
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#39
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Frost Gate Guardian
Join Date: Aug 2007
Location: North East England; Sunderland
Profession: A/
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I hate Barrage almost. The only time I would ever take it is if I was helping some lower-level out in a mission with lots of lower level enemies. With Barrage you can take a good section of HP off them if they are significantly lower. Other than that, why an EARTH make a skill that gets rid of preps. It makes it a horrible Elite IMO.
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Nov 03, 2007, 11:38 AM // 11:38
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#40
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Forge Runner
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[skill]barrage[/skill] is still one of the best PvE elites (splinter weapon , conjure etc)
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